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- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Duh.
- //
- //-----------------------------------------------------------------------------
-
-
- #ifndef __G_GAME__
- #define __G_GAME__
-
- #include "doomdef.h"
- #include "d_event.h"
-
-
-
- //
- // GAME
- //
- void G_DeathMatchSpawnPlayer (int playernum);
-
- void G_InitNew (skill_t skill, int episode, int map);
-
- // Can be called by the startup code or M_Responder.
- // A normal game starts at map 1,
- // but a warp test can start elsewhere
- void G_DeferedInitNew (skill_t skill, int episode, int map);
-
- void G_DeferedPlayDemo (char* demo);
-
- // Can be called by the startup code or M_Responder,
- // calls P_SetupLevel or W_EnterWorld.
- void G_LoadGame (char* name);
-
- void G_DoLoadGame (void);
-
- // Called by M_Responder.
- void G_SaveGame (int slot, char* description);
-
- // Only called by startup code.
- void G_RecordDemo (char* name);
-
- void G_BeginRecording (void);
-
- void G_PlayDemo (char* name);
- void G_TimeDemo (char* name);
- boolean G_CheckDemoStatus (void);
-
- void G_ExitLevel (void);
- void G_SecretExitLevel (void);
-
- void G_WorldDone (void);
-
- void G_Ticker (void);
- boolean G_Responder (event_t* ev);
-
- void G_ScreenShot (void);
-
-
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------
-